Blog Post – Unit 6 – 2 D motion with projectile motion
Revisit of Free
Fall: We started with revisiting
the free fall acceleration model by recalling what we know about objects
dropped from rest (v vs. t, displacement from graph, etc) and then considered
what would happen when objects are thrown upward. We tried a Wile E. Coyote problem from the
book and drew a motion map showing velocity and acceleration at various
times. Don suggested (a good idea) that
we have students draw these vectors approximately to scale, showing how the
acceleration vector, when (“multiplied by time to change from acceleration to
delta v”) could be added to the previous velocity so that the new velocity
could be represented. This is a
challenging idea in straight vector mathematics, but is fairly easy to follow if
done graphically. (I’ve tried this approach
previously when dealing with circular motion to show that when acc is
multiplied by t we get a new quantity called delta v, which when added to the
previous velocity yields the new velocity, which would be in a new direction. In this way, what’s created is an isosceles
triangle since there is no change in overall speed if uniform circular
motion.
How to connect new
learning to old learning:
consider showing what it would look like if the person were on the
ground and kicking the ball at an angle…this would show a full parabola as
opposed to just half of a parabola
Worksheets: We spent some time completing some
worksheets related to projectile motion and then white-boarded some key
results. Specifically, we attempted to
draw a horizontally launched projectile motion problem to scale.
We then did a
practicum in which we attempted to hit a cup with a ball rolled down a
ramp and then along a horizontal track.
We then used a pasco launcher to launch at an angle to hit a
target. Having done this lab in the
past, history shows that air resistance has a significant effect on the total
range. The question is whether or not we should have the students try to take
this into account??? This would tend to
emphasize practical vs. theoretical.
Summary of 2D
motion: Horizontal and Vertical
Motion of a projectile can be understood by combining and using all previous
models (horizontal is CVPM and Free Particle Model), (vertical is CAPM and
CFPM)
How I feel about
it: I really like how studying projectile
motion after basic forces helps the student understand this difficult
topic. Although students can be (and
often are) taught how to solve projectile motion problems without an
understanding of forces, incorporating specific aspects of all four previous
models should help provide meaningful connections and lead not only to greater
conceptual understanding, but I suspect, more concrete problem solving. For example, the problem of air resistance
affecting the path of a projectile can be more easily understood, and described
quantitatively if desired, using the forces model.
How I intend to
implement: I would need to
change the order in which I cover topics if I were to cover topics in the same
order we did in the workshop. However,
realizing that students really have a difficult time with projectile motion,
there is some benefit to covering this topic after forces. Having said that, it is difficult to do many
outdoor activities with projectile motion if the topic is delayed too long in
the school year. At this point in time,
I’m uncertain which approach I’ll take.
Difficulties I see
coming: I expect students will
still have difficulty solving projectile motion problems as there is a fair
amount of mathematical manipulation required, especially if we do angled
launches in which vector resolution must also be done. I am uncertain whether conceptual development
(which is the backbone of modeling) will help with problem solving. I know from experience that a practicum in
which students attempt to hit a target from an elevated angled launch position
is very difficult to perform; not only in calculation, but also in practice as
air resistance can have a significant effect on the projectile’s motion.
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